Stranded — A Board Game
A pirate-themed board game built for the Technology Student Association competition — 1st at Florida States, 5th in the nation.
Built with a team of six for the Technology Student Association (TSA) competition, at the state and national levels. Over a few months we brainstormed, designed, and fabricated the whole game from scratch.
The premise
We started brainstorming in September 2021 and landed almost immediately on a pirate / ocean theme. You, the player, are stranded on an island in the middle of the ocean, and you have to work your way across the board to get home. Along the way you pass through a series of mini-islands, and a set of custom playing cards dictates your moves.

There are two kinds of cards — risky and chance. Both carry options that can help or hurt you, but the risky cards live up to the name: higher risk, higher reward. I designed and made both card decks myself.


Island mini-games
Every island you land on is its own mini-game challenge — ice fishing, a tundra-themed Shoot the Moon, darts, and more. I built the Shoot the Moon mini-game individually, and helped design the box and the game’s miscellaneous components.
The centerpiece of the board is a volcano — you roll the dice down through it to trigger the mini-games. It’s the piece that ties the whole ocean world together and gives the table something to gather around.

How it did
In February 2022 we brought the game to Florida States, and after competing against hundreds of schools we earned 1st place in our category. Over the next few months we iterated on the design, then took it to US Nationals in June 2022, where we finished 5th in the nation.
For a project that started as a sketch and a theme, watching it hold up on a national stage — and seeing people actually play something we’d invented — was the best part.